
Anything that can stun, terrify or put to sleep the enemy. Crowd control is the biggest deal in this game.
BALDURS GATE 3 SPELLS FULL
This give you a surprise round (A surprise round is a full round where the enemy does not get to act) (note that when trying this method, often your other characters, if sneaking or out of range, will not immediately join the fight, you have to make them join manually)

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Save before you go to go to camp / long rest.So expect to get flanked, put to sleep, have a single character focussed down, and all the things your DM could do to you IRL but doesn’t because he wants you to come back and play with him next week. Enemies are more intelligent and less forgiving than your average combat encounter run by your friendly dungeon master.Seriously tho if you all die just reload a save, quick save is your friend.This will change on how you specialize your class though, so if you decide to run a melee ranger (why? tho?) then str and con will be more important because a) you want to hit & b) you want to not die.In general though this is str for fighter, dex for rogue, int for wizard, wis for cleric, and wis or dex for ranger. Key ability scores for each class will change.This is more important for people in the front with light armor. Dex adds to your AC, making you harder to hit.Movement, attack and healing spells are the most valuable in my opinion. Otherwise you may find that gloves of blasting blow *you* up! Read the description of items before equipping them.Wizards should get more AoE spells (big blasty spells) later on but I haven’t seen them so far in Early Access.Wizards are kinda cool, they can do immense damage, but are also so squishy.Or combine and hex to wisdom and a spell from another caster to give that spell a better chance of working. Hex the dexterity of the archer, so they also can’t hit you. So, if it’s a big strong dude who hits really hard in melee, hex strength so he can’t hit you. The type of ability score you hex will determine the affect of the hex. Not judging, just thought you should know that the spells and stuff are on loan. Warlocks have a Sugar Daddy, or Mommy.

Or you can just punch them in the face and feel like a badass for 0.0012 seconds before the wizard next to him turns you into crispy bacon. Eldritch blast is a warlock spell that uses no spell slots so you can use it + your hex to deal consistent ranged damage.Or turn down everyone like the socially awkward person you are and realize why you are still single IRL too. Play your cards right and you can have some fun. Your companions will like or dislike your actions.The purple runes on the stones are fast travel points.You can fast travel from almost anywhere, good for escaping places you don’t want to be in anymore.Do not attack an entire camp of enemies when you are in the middle of their camp.Finesse weapons allow you to add your dex to your melee attack rolls rather than your strength.The higher charisma your character has the better they are at bartering, so maybe let the warlock do it, ‘ey.Also some ideas for characters and stuff. Just a collection of stuff that is not immediately obvious when playing the game.
